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Corinne Gatt

Corinne Gatt obtained her Masters Degree in Computer and Communications Law from Queen Mary, University of London in 2010 after graduating Doctor of Laws in 2009.  Corinne has been working with the Lotteries and Gaming Authority since 2011, forming part of the legal department. She has been heavily involved in the regulation of online gaming and the drafting of legislation to ensure transparency within the Maltese sector and to safeguard players’ interest within a solid regulatory framework.   Corinne has been instrumental in a number of legal and regulatory initiatives including the recent setting up of the Responsible Gaming Foundation.

In February 2014, Corinne was appointed as the MGA’s EU & External Affairs Manager. In this capacity, Corinne oversees all EU and international arising matters and is the liaison between the MGA, the EU and other international institutions as well as foreign jurisdictions.

Exclusive EGBA interview with Chairman of MGA, Joseph Cuschieri

During SiGMA15 conferences, it is possible to see the most important people in the iGaming industry. Joseph Cuschieri, The Malta Gaming Authority’s (MGA) Executive Chairman and SiGMA15 speaker, gave an  gave an exclusive interview to the European Gaming and Betting Association (EGBA).

The interview talks over the evolution of the regulatory environment of iGaming through the past ten years, as well as the relevance of consumer protection. Mr Cuschieri also tells about his plans concerning the the review of MGA’s consumer protection policies.

To see Mr Cuschieri on stage, apply for SiGMA15 here and choose the conference number 4, “World Regulatory Brief”.

To read the full interview, click here.

 

Wendy Zitzman

Wendy Zitzman has worked in a fraud management and compliance capacity across the digital sector since early 2003. In 2008 she made the switch into iGaming and since then, has worked in several international companies. She is a specialist in establishing fraud teams, structuring procedures and designing in-house systems aimed at fraud detection and prevention.

Having amassed a wealth of experience and knowledge in the management of fraud and related regulatory and legal requirements, Wendy is also an experienced trainer, having run several in-house training programs related to fraud management, regulatory compliance and anti-money laundering.

As a Senior Consultant with the iGaming Academy, Wendy is a leading adviser to gaming companies on the delivery of critical and complex learning initiatives covering topics such as Anti-Money Laundering, Customer Due Diligence and Fraud prevention.

Relive the highlights from our last show and stay tuned for this year’s SiGMA. Watch out for what we’re branding as the ‘iGaming Village’ this year.

Are you an operator looking for top affiliates? Are you a top affiliate looking for a nice treat with like-minded affiliates playing at the same level?

Malta Gaming Authority overhauls requirements for Key Official function

As a result of Malta Gaming Authority overhauling its regulatory framework governing the gaming industry, requirements for Key Official function will be strengthened. By doing so, the Authority aims to enhance the compliance capability of the licensee which, according to MGA, “has become a more critical feature of the MGA’s fit and proper assessment”.

Quoting MGA website, the Key Official (KO) “is the liaison person between the Authority and the licensee”. The online guide further explains, that “the designated official must always keep abreast of all the operations being undertaken by the licensee. The KO must be a director of the licensee and must be physically present in Malta”.

The Authority’s goal in this field is to “ensure that an operator has sufficient compliance capability and competence allocated to the right official who will in turn enhance the systemic compliance performance of its licensees”.

Besides the fit and proper guidelines, MGA will undertake other regulatory measures. The Authority’s goal is to “ensure a consistent and transparent approach in its regulatory outreach in the interests of all stakeholders and customers alike”.

For more details, see the Fit and Proper Guidelines available here and the consultation on the Key Official fitness and propriety requirements here.

You can also meet Malta Gaming Authority representatives at their stand during SiGMA15, by applying to the event here.

Government, MGA reiterate support for SiGMA

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Eman Pulis

With such a busy events calendar, igaming entrepreneurs often have to choose which shows to attend or miss. In a recent press conference and networking drinks session held at InterContinental Arena, the organisers outlined why SiGMA and Malta are worthy choices in an otherwise busy calendar.

In the words of Eman Pulis, “To start off, it’s essential to understand that the gaps between the three pillars in the gaming industry – suppliers, operators and affiliates – are constantly shrinking. Today’s super affiliate, for instance, is fast becoming an operator, thanks to lower barriers to entry. Such trend calls for a show that brings those three pillars under one roof. SiGMA is the only 360° show in Malta that brings the entire industry, from C-Level Executives to Super Affiliates, under one roof.”

Dennis Dyhr-Hansen went on to elaborate that in one year alone SiGMA won the trust of many industry players. Virtually all exhibitors from 2014 will exhibit again in 2015. SiGMA also won the trust of many exhibitors who did not take part last year for whatever reason.

The Malta Government Parliamentary Secretary for Competitiveness, Jose Herrera said that he is truly honoured

MGA COO Heathcliff Farrugia addressing the audience

MGA COO Heathcliff Farrugia addressing the audience

to launch the second edition of the iGaming Summit being held at St. Julian’s, a hub for iGaming companies and an undisputed cradle of remote gaming companies in Europe.

Hon. Jose Herrera commented about the solid reputation Malta enjoys, referring to the latter as the tiny state with a big entrepreneurial spirit. Malta is home to 300 gaming companies, some 500 licenses and a 9,000 strong workforce, making it easier for both locals and foreigners to meet, greet and do business. The Government is also committed to sustain the various entities and operators in the maritime sector to prosper and expand their business and employ more people.

In his address, Heathcliff Farrugia, chief operations officer of the Malta Gaming Authority (MGA), reiterated the Authority’s trust and support towards such initiative that will showcase Malta as an igaming hub to the rest of the world. In his own words, “the MGA believes that similar events are important for the industry and if well planned, they can improve or sustain Malta’s reputation”. He went on to elaborate that that such expos provide excellent networking opportunities.

Malta’s ambassador to Finland, Michael Zammit Tabona emphasised on the need to have networking platforms such as SiGMA where one can promote Malta as an entrepreneurial destination with an unrivalled quality of life, not only throughout Europe, but to the rest of the remote gaming community worldwide. One of the main supporters of the event, CEO Ory Weihs, whose company XLMedia has recently been public listed, had these words to say; “With Malta being an important and well regulated iGaming jurisdiction in Europe, a conference like SiGMA was an absolute necessity. I look forward to participate and share a speech at this event”. Similarly, LeoVegas CEO Johan Styren, elaborated; “As a fast growing gaming venture licensed in Malta we are happy to see a dedicated gaming conference established down here. We are looking forward to participating and exhibiting at SiGMA”.

SiGMA Press Conference

From left to right: Gabriel Vollman (Mobilbet), Dennis Dyhr-Hansen (SiGMA), Daniel Bradtke (Mobilbet) and Martin Pettersson (Ambassador Events)

Following feedback from last year’s show, SiGMA15 will feature four conferences where industry experts can network more closely. Conference one will provide a world regulatory briefing; conference two will focus on payments and financial technology, including crypto-currencies; conference three is dedicated to affiliates and SEO trends, and finally; conference four will discuss gamification in detail.

A free admission policy for affiliates and a low entry fee for all other participants is indicative of a solid turnout. The organisers are anticipating 3,000 quality delegates, thanks also to extensive worldwide coverage by the likes of media giants GPWA, CalvinAyre, Asia Gaming Brief and others.

SiGMA can guarantee both quality and quantity with one Expo, four Conferences, 40 Affiliate Programs, 60 speakers, 100 Exhibitors  and 3,000 participants. The show is unlike any other, with a different format, different organisers and a different crowd, implying that different deals are made. Put succinctly, delegates will not run into the same faces again.

SiGMA15 is taking place between the 4th and 7th November at the InterContinental Arena, St. Julian’s. Further details, registration, as well as exhibition and sponsorship opportunities are available online at www.maltaigamingsummit.com.

Who Should Attend?

  • Remote Gaming operators and associations
  • Regulators and related government entities
  • Land-based operators
    Hon. Jose Herrera with SiGMA guests

    Hon. Jose Herrera with SiGMA guests

  • Recruitment agencies
  • Digital Games representatives
  • Affiliates
  • Lottery, racing, sports betting and skill game representatives
  • Industry vendors and suppliers
  • Marketing, media and communications firms
  • Legal firms
  • Financial institutions, accountancy and consultancy firms
  • B2B IT and software providers
  • Social media innovators

The power of statistical analysis in Gaming

In statistical theory, we refer to ‘power’ as the strength, reliability and the level of confidence of a research study, but in business terms, power refers to the strength of your data to challenge your competitors – the strength of your data to take a competitive advantage. Realistically, both of them are directly related to each other.

Business Intelligence is nowadays commonly used in various industries, including gaming companies. As a result, a number of pertinent questions are often cited; “Why is there all this fuss about Business Intelligence and statistical analysis? Why is there so much focus on data? What is the main benefit of staying ahead of your data?”

Statistician Vincent Marmara

Statistician Vincent Marmara

I remember the days when I stared working in the gaming industry in 2006. This industry was relatively new, with few companies based in Malta. We compiled statistical reports to analyze several methodologies on customer acquisition. Acquisition campaigns were always on top of the agenda. As things evolved, it became harder to acquire new players. More efforts were required and, as a result, customer acquisition became more expensive. Sophisticated marketing campaigns were adopted to target the right niche customers. In most cases, these trends were the result of statistical analysis as well.

Fast forward nine years: things look different today. The focus has shifted on retention, not merely acquisition. Operators need to address two fronts: consolidate their customer database while simultaneously run campaigns to reactivate dormant customers. To do so, they must realize that with the data they already have, the need to make assumptions can be reduced once that data is properly analyzed. Furthermore, they need to realize that the faster that data is analyzed, swifter action can be taken to prevent losses.

I tend to compare this situation with an epidemic. Currently, I am reading a PhD in Mathematics (Statistics) in the area of Epidemiology and I describe such a case in the following way. In the field of epidemics, one of the major models is the ‘SIR’ model, where ‘S’ refers to the susceptible number of individuals acquiring an infection, ‘I’ is the number of infected individuals and ‘R’ is the number of recovered or dead individuals. The gaming industry works I a similar fashion. A population of active customers may be ‘susceptible’ to stop playing. Along their active gaming lifetime, customers might start to reduce their gaming activity due to several crucial reasons (‘Infected’) and hence, the gaming companies have two options in this scenario. The company either decides to ‘do nothing’ and hence, the customers move into the inactive group (they die out) or else they try to strengthen their gaming activity, thus saving (‘Recovering’) them from stopping to play.

This scenario is very similar to an epidemiological model. Statistical models, together with sophisticated techniques, which may include both a ‘Frequentist’ and ‘Bayesian’ approach, are the right solution in such cases. One needs to find the solution to cure the ‘Infected’ customers to recover them and save them from turning to the inactive group. The solution is to run sophisticated analysis to determine the main factors that are hindering players from strengthening their activity, or at least keeping their gaming activity consistent. Following the acquisition of such information, one will then develop the right statistical models to be able to predict the ‘infected’ group of customers.

This is why there is a need for live statistical analysis together with the need to analyze current datasets. This is the reason why statistics provides power and competitive advantage, based on good statistical and mathematical models, carrying a high power of accuracy.

To summarize it all, a significant number of gaming companies today do not realize that they have priceless information that is being overlooked. The answers to their biggest issues are likely hidden in their data already. Operators may not need to reinvent the wheel to remain competitive. They only need to look closer to home: to analyze and make best use of the data accessible to them.

 

Who is Vincent Marmarà?

Vincent Marmara is a Statistical Consultant and Researcher by profession. He obtained his first degree in Statistics, Operational Research and Mathematics at the University of Malta.  He later advanced his studies by obtaining Masters of Science in Statistics at Sheffield University, UK.  Currently he is reading for a PhD in Mathematics (Statistics) at the University of Stirling, Scotland, and also forms part of the research staff at the University of Stirling, UK.  He was entrusted with numerous research projects both at a national and international level.  He led research groups and analyzed data to a high level scientific extent.  One of his main research projects involved modeling missing data in surveys and in other research areas.  Mr. Marmarà has 9 years experience in the iGaming industry as a Business Intelligence Analyst. At present he is one of the partners and co-owner of the statistics research company, Sagalytics. Furthermore, he has been part-time lecturing Statistics and Mathematics at the University of Malta since October 2010. Moreover, he is the President of the Malta Statistics (MSTOR).

Vincent occupied several key important roles such as, member of the faculty board of science, Deputy CEO and Chief Regulatory Officer within the Malta Gaming Authority. During his term at the gaming authority, he was directly responsible for reducing the licensing process time by half.

SiGMA14-15: one year on

The SiGMA project officially took off around one year ago with a press conference in which the MGA executive chairman Joseph Cuschieri as well as the Parliamentary Secretary for iGaming, Jose’ Herrera, shared some remarks for the year ahead. Today, one year on, we have secured a summit, the likes of which the gaming industry had been wanting for quite some time.

Last year’s SiGMA was also our baptism of fire but, following feedback from exhibitors, delegates and speakers, the plans to organise such show on a yearly basis have been cast in stone. Others, who did not make it to SiGMA14 for any reason, have also confirmed their early participation for this year’s summit. As a result, we have been able to identify six features that distinguish SiGMA from any other gaming event worldwide:sigma 2015 160x600

  • INDUSTRY TREND: The three distinct pillars within the industry – B2B, Operators and Affiliates – are coming closer together. Today’s affiliate, for instance, is fast becoming a successful operator within months. SiGMA is the only 360° igaming showcase in Malta that reflects this trend.
  • TRUST: Virtually all our exhibitors from 2014 will exhibit again in 2015. SiGMA also won the trust of many exhibitors who did not take part in 2014.
  • LOCATION: SiGMA is held in Malta, home to some 300 gaming companies, 500 licenses, making it easier for everyone to meet, greet and do business. Plus, great weather in November calls for free, open air networking events close to the venue itself. SiGMA15 will once again include networking pre-registration drinks, networking poker tournament, conference drinks and a closing night.
  • KNOWLEDGE: SiGMA15 will feature four conferences: Conference 1 – Regulatory Briefing; Conference 2 – Payments, Fraud & Financial Technology; Conference 3 – Affiliates & SEO Trends; Conference 4 – Gamification.
  • VALUE: A free admission policy for affiliates and a low entry fee for all other participants is indicative of a solid turnout. Not bad for a show that enjoys worldwide coverage thanks to an exhaustive list of media partners.
  • NETWORKING: Different format. Different organisers. Different crowd. Different affiliates. Different deals. We can guarantee both quality and quantity with 1 Expo – 4 Conferences – 40+ Affiliate Programs – 60+ speakers – 100+ Exhibitors – 3,000+ participants.

Floor-Plan-SiGMA15We’re making sure that the right, long term networking environment is nurtured, predominantly with the SiGMA show itself, but also throughout the year with a number of networking events and this bi-annual publication itself. True to our word, we have been able to connect an endless number of C-level executives, suppliers, operators and affiliates with each other, and we look forward to to see this igaming nucleus grow as weeks go by.

 

Patrick O’Brien: the role of bitcoin in online gaming

Gambling is a lucrative business, and online gaming represents a major and rising segment of that business – about 10% presently. H2 Gambling Capital, a firm that monitors the online gaming industry, estimated its global market value to be about $30 billion in 2012. In addition, the company projects the industry to realize a 9.13% compound annual growth rate all the way to 2015.

Therefore, the growing popularity of online gaming has necessitated the industry to reach further for more convenient and better payment systems. One such scheme that makes it easier for individuals to make more bets is the introduction of various crypto-currencies, of which Bitcoin has emerged as the favorite. Although this type of payment is faced with some hurdles, it has shown no signs of backing down from its revolutionary mission to enhance how things are done in the online casinos and gambling rooms.

Every country worldwide can be reached via the Bitcoin payment network and no other payment system can confidently boast of that. Coinometrics and others have approximated that about 40 per cent of Bitcoin network transaction volume is associated to payments for web-based gambling. Currently, more than 150 online casinos and gambling sites accept only Bitcoin as their preferred method of payment. Some of the leading Bitcoin gaming sites include Satoshi Dice, bitZino, and Seals with Clubs. And, the use of Bitcoin for online gambling is continuing to grow rapidly.

 

Patrick O'Brien, Director of Communications, EXANTE

Patrick O’Brien, Director of Communications, EXANTE

Placing bets on Bitcoin

There is increased interest in the use of Bitcoin in the iGaming industry because of its many advantages. Even though Bitcoin gambling currently represents a small percentage of the revenues from the iGaming industry, the stakeholders are burning their fingers to see that its use becomes more prevalent because of its many benefits.

The online gambling industry faces the following key challenges.

  • Inability to effect real-time payments in both directions
  • How to establish a payment system that is borderless
  • How to incur minimal fees for transactions
  • Difficulty in keeping client privacy beyond the gambling environment

Bitcoin, created in 2009, is a decentralized digital payment method employing peer-to-peer networking to allow irreversible transactions without involving any middle men. Bitcoin was developed as a reaction to centralized monetary authority, dwindling financial privacy, as well as paramount legacy infrastructure.  So, could it be the best bet for the iGaming industry?

 

 

Here are some key benefits that Bitcoin brings to the online gaming world.

  1. Very low fees

Bitcoin is regarded as a co-efficient type of crypto-currency. The major benefit arises from the cheap cost of effecting a Bitcoin transaction. Because it is relatively inexpensive to carry out a single transaction, an increased number of sports betting companies, online casinos, online poker rooms, online bingo sites, and others are placing their bets on Bitcoin as the preferred payment option. Bitcoin’s reasonable transaction prices also enable the industry players to offer low commissions and therefore attract more gamblers.

  1. Freedom in payment

Bitcoin is a revolutionary payment system that allows gamblers to make transactions without worrying about geographical constraints. With Bitcoin, online poker gamers can play anywhere in the world, at any time. Online casinos and gambling rooms do not need to worry about rescheduling for bank holidays or other limitations that may hamper convenient transactions.

Bitcoin enables people in countries not reached by the common payment methods such as Visa, MasterCard, and PayPal to engage in online gaming freely and safely. So, it is able to provide payment solutions to some places in the globe without banks or controlled by the traditional payment networks. Consequently, Bitcoin is proving to have the ability to open up the world’s extensive unregulated gambling markets.

  1. Quick payment

Contrary to the traditional payment methods that normally take hours or days for a transaction to be effected, Bitcoin transactions, however, are normally far faster. With Bitcoin, payments can be instantaneous making it possible for real-time gambling transactions to be made in both directions.

  1. Irreversible transactions

When customers make payments using credit cards or even bank payments, the sender normally can reverse or “chargeback” the payment. Therefore, this increases chances of fraud that can deteriorate the developments of the iGaming industry. Bitcoin is the only means of payment that the sender cannot be able to reverse the payments made.

  1. Discreet

One of the reasons why Bitcoin is increasingly getting the attention of the online gambling world is because its purchases are discrete. If a user does not want his or her personal information to be known, it will never be disclosed. More so, the purchases cannot be traced back to him or her. Furthermore, no third-party is able to interrupt Bitcoin transactions or enact freezes on Bitcoin accounts.

As much as the personal information is kept anonymous, all finalized transactions are available for everyone to see. Thus, this encourages information transparency. The public address of the sender will be visible without revealing his or her personal details. Additionally, anyone can verify transactions in the Bitcoin block chain to ascertain their authenticity. Since Bitcoin is built on a network that is cryptographically secure, any individual, entity, or government cannot manipulate its protocol.

Challenges facing Bitcoin

Although Bitcoin has been singled out as the innovation that will spread the wings of online gambling, a number of challenges still stand in the way of its complete adoption by the industry, and one would understand why. Here is a description of the key ones.

  1. Regulation

As the digital currency has started to penetrate into the mainstream and get exposure, several gaming companies have come under increased scrutiny from the cautious regulators. Regulation is good because it assists in taming some unfair practices in the market. Therefore, there needs to be a resolution of the issues that the regulators deem as risky for Bitcoin.

The regulatory framework in most countries imposes some expectations on the online gaming companies. Notably, a significant portion of the regulation raises issues with one of the most attractive benefits that Bitcoin offers to the online gaming world: anonymity.

Nonetheless, to find a solution to this issue, regulators can work hand in hand with firms that require individuals to disclose their identity before engaging in Bitcoin transactions. An example of such a firm is GoCoin, which mandates individuals to give out their identity when registering an account with them. Therefore, the risk of anonymity will be resolved if the iGaming industry accept crypto-currency payments only from players that have been identified using such platforms as provided by GoCoin.

Bitcoin regulation in the world varies substantially from country to country. Further, it is still undefined or changing in most of the countries. Whereas some countries have clearly authorized its use, others have completely outlawed or strictly forbidden it. In a majority of the developed countries, crypto-currencies are regulated under the money laundering/terrorist financing laws. Presently, Bitcoin has been publicly banned or severely restricted in only three nations: Bolivia, Ecuador, and Russia.

In spite of the regulatory policies, online gaming companies are doing their best to conform to the gambling laws and

Payments with Bitcoin

Payments with Bitcoin

make Bitcoin a preferred method of payment. A notable example is Vera&John, an online casino firm based in Malta, which caused a stir in the gaming industry by becoming the first licensed casino to accept Bitcoin in early 2014. However, things took a drastic turn after some few months when the firm announced that it will no longer be accepting Bitcoin payments. Vera&John were asked to suspend accepting the digital currency by its regulator, the Malta Gaming Authority, or risk having their license being revoked.

For the growth of Bitcoin in the gambling industry to continue, the stern watchful eyes of the several jurisdictions should not be a stumbling block. Therefore, for online gaming firms to thrive, they must be ready to endure and even compromise in some instances so that they establish lasting and profitable businesses. For example, they should be ready to adopt such platforms as provided by GoCoin to reduce the risk of anonymity in the industry.

The increasing popularity of Bitcoin as a preferred payment system seems, to date, unstoppable. Bitcoin and other crypto-currencies are likely here to stay. Just like electricity, this innovation cannot be un-invented. This calls for the online gaming world to rise above the occasion and sail the growth of the industry while soberly seeking for solutions for the issues raised by the regulators.

  1. Price volatility

The price of Bitcoin constantly fluctuates because there is a limited number of coins in circulation and the demand for them increases every day. As of March 20th 2015, one Bitcoin was valued at $263.20. It was valued at $312.44 on January 1st 2015. This constant fluctuation of the value of this novice “digital dollar” makes sense since people are still experimenting with it to understand how best it works. It is because of the volatility of Bitcoin that the regulators in the industry perceive it to be risky for investments. However, as more people and businesses start appreciating the benefits of Bitcoin, its price will eventually settle down.

  • Security issues

Another issue that thwarts the growth of Bitcoin in the iGaming industry is due to fears of security. However, it is very difficult for Bitcoin theft to take place, particularly if the digital coins are kept in a secured online wallet. In early 2012, Betco.in, an online poker site, was hacked leading to the loss of 2,900 Bitcoins from player balances. Since then, no hacker has been successful in stealing such a large number of Bitcoins from gaming platforms. Therefore, this shows that the iGaming industry has improved in terms of making its architecture secure for the participants.

The future with Bitcoin

Bitcoin will likely play a bigger role in the future of the online gambling industry. Bitcoin and other crypto-currencies continue to exert a firm foothold and will continue to shape its future. As more and more people begin to understand the concept of crypto-currencies, they will want to own their own digital coins that allow them to make fast and convenient payments while ensuring their purchases are secure.

As the popularity of Bitcoin increases around the world, individuals will get ways of making use of it just like fiat currencies. And, iGaming could just be another aspect this virtual currency is employing to legalize itself as a real unit of value. However, this amazing growth of Bitcoin is being incapacitated by some hurdles, which can be amicably solved so that people can continue to benefit from this innovation. Particularly, the issues raised by the regulators ought to be scrutinized carefully and major solutions developed. So, more dialogue between the various stakeholders, operators, suppliers, regulators, and the gamblers themselves is needed so that the bright future of the iGaming industry could be realized faster – with Bitcoin, of course.

Networking drinks & press conference this Friday

SiGMA15 is organising a pleasant opportunity for the gaming industry to meet fellow c-level executives with a “drinks after work” concept on a Friday, right after work, before drive time, and before the weekend.

This event is being organised in occasion of the launch of SiGMA2015 – details will be unveiled about the conference topics, the new attractions being included for 2015 as well as the various exhibition and sponsorship opportunities. The event will include short, keynote speeches by the MGA COO Heathcliff Farrugia as well as Parliamentary Secretary for iGaming Jose Herrera.

Delegates can also pick up a hard copy of the second publication of SiGMAgazine. The event will be held at Tapaz, St. Julian’s and will include the following:

16:45: Welcome drinks, distribution of SIGMA publication
18:00: Brief speeches by MGA, SiGMA, Government
18:15: Tour of fully refurbished InterContinental Arena

Strictly by invite.

MGA Call for Expression of Interest for auditing of compliance reviews

The Malta Gaming Authority is looking for suitably qualified individuals and/or organizations to carry out compliance and/or systems reviews of applicants and/or license holders for a period of two years. The contract is extendible for a further period of two years at the MGA’s discretion, subject to the agreement of both the MGA and the contractor. Submissions must be deposited in a sealed envelope in the tender box at the Malta Gaming Authority, Suite 1, Level 3, TG Complex, Brewery Street, Mrieħel BKR3000, Malta by not later than 12.00 hrs, 10th April 2015.

 

  DATE TIME
Date Published March 20, 2015
Deadline for Submission April 10, 2015 12:00h
Tender Opening April 10, 2015 12:30h

*All times Central European Time (CET)

Further information and clarifications can be obtained through a request via e-mail on karl.brincat-peplow@mga.org.mt.