Lead Training Services

Certificate in remote gaming business offered in Malta

NCFHEA CPD Award Qualification – Professional Certificate in Remote Gaming Business (MQF Level 5) by the National Commission of Higher and Further Education (NCFHE) will be presented to delegates who successfully attend all modules and obtain a minimum pass in a final 4 hour examination (1 hour per module) and in the in-class group case study assignments (1 hour per module).

The entry requirements for this course are 5 O-Levels including a pass in Mathematics and 2 A-Levels OR at minimum of 5 years working experience in Business Administration or within the Gaming Industry. Places for this course are limited to 20 delegates on first come first serve basis. Each module will cover the following topics:

Module 1

  • Understand of the rules of the history of regulation of online gaming in Malta
  • Understand the specifics of Maltese legislation on online gaming
  • Understand remote gaming in the EU Internal Market and current developments, together with exposure to relevant case law
  • Understand measures taken at EU level with regards to consumer protection in the remote gaming industry
  • Understand the basics of copyright law and how this applies to software licence and software development agreements
  • Understand the basics of data protection regulation
  • Be aware of obligations of remote gaming operators under remote gaming, data protection and consumer legislation
  • Able to better comprehend the debates occurring at EU level with regard to the provision of online gaming and a service provider’s position within the EU
  • Understand the rights and obligations emanating under copyright law and awareness of matters that should be covered by software development and license agreements
  • Able to discuss and explain obligations of remote gaming operators under remote gaming, data protection and consumer legislation
  • Able to discuss and explain the debates occurring at EU level with regard to the provision of online gaming and a service provider’s position within the EU
  • Able to discuss and explain rights and obligations emanating under copyright law and awareness of matters that should be covered by software development and license agreements
  • Make judgements which are compliant with the local regulatory framework on remote gaming, data protection, consumer law and copyright law
  • Identify the risks and problems associated with provision of remote gaming to other EU countries
  • Ensure that rights are safeguarded when entering software development or software license agreements
  • Keep abreast with obligations emanating from Maltese law and regulation
  • Keep abreast with developments at EU level
  • Able to identify rights emanating under copyright law and elements which should be contained in a software development and software licence agreement
  • Carry out tasks in compliance with the local regulatory framework on remote gaming, data protection, consumer law and copyright law
  • Carry out tasks related to risk management in view of the EU legal position
  • Identify elements which should be contained in a software development and software licence agreements in the course of business

 

Module 2

  • Define the areas in risk and fraud that are specific to iGaming
  • Apply the knowledge into practice and understand how to mitigate the risk of fraud
  • Prioritise and categorise the different forms of fraudulent activities (according to regularity, most damaging, etc…)
  • Describe the evolving internal controls and risk management techniques aimed at defending the organisation from fraudulent attacks
  • Obtain a very good understanding of mitigations to risks associated to compliance in iGaming environment
  • Describe the main contents and requirements stemming from the relevant legislation and regulations and their importance in the context of fraud & risk mitigation
  • Identify the importance of risk and fraud in the igaming world
  • Analyse the controls that are in place in order to protect organisations, customers and employees
  • Utilise knowledge and risk assessment to increase defences and prevent high-risk case scenarios
  • Implement empathy skills through better active listening skills
  • Incorporate motivational interviewing skills to get better information through questioning
  • Diminish communication blockers in order to enhance information giving
  • Discuss with/Report to the Board and Management the impacts of relevant laws and regulations & risk and their impact on the organisation’s internal control system
  • Identify weaknesses and vulnerabilities in the controls and measures set up for risk appetite and fraud prevention
  • Sustain better operational delivery through better handling skills
  • Analyse through stronger details and investigation skills
  • Keep abreast and where necessary undertake various seminars. Courses and online webinars in relation to new developments in online fraud, as well as new compliance needs and other related areas
  • Conduct continuous research in the field of online fraud so that threats can be immediately anticipated and acted upon proactively
  • Proactively help spot, report and advise on weaknesses and controls in the respective team dedicated to keeping compliant and fighting fraud
  • Create a proactive culture within the whole organisation with respect to risks from fraud, money laundering & related areas

 

Module 3

  • Compare and contrast the different qualitative and quantitative measures of probability;
  • Interpret the evolution of probability over the years and its implications on today’s applications in the gaming industry;
  • examine the use of different risk evaluation techniques;
  • identify sources of risk and types of vulnerability;
  • interpret how probability and uncertainty combine to make for different scenarios and situations found in the gaming industry;
  • identify the different business models that gaming companies adopt to come out as winners irrespectively of the outcome of an event by using the overround and the standardisation of the bookmaker’s profit margin techniques.
  • compare and contrast the different concepts in gaming such as arbitrage and asymmetric information;
  • interpret how different factors are bound to influence betting and the propensity for an individual to accept a bet;
  • examine the use of models by bookmakers and the associated risk of each model;
  • identify the basic categories of fixed and spread bets;
  • compare and contrast the different strategies adopted by bookmakers to bias games in their favour;
  • interpret the difference between an equitable odd and one which is biased;
  • examine the use of different bookmaking strategies;
  • identify the key players involved in gaming;
  • identify and differentiate between total number bets, supremacy and match bets, and performance index bets.

 

Module 4

  • Identify lacking tools and policies in the Responsible Gaming framework
  • Sustain better operational delivery through better handling skills
  • Analyse through stronger details and investigation skills
  • Identify non mitigated risks in relation to the basic requirements of the Responsible Gaming regulations imposed by countries
  • Proactively help spot, report and advise on weaknesses and controls related to the Responsible Gaming framework
  • Create a proactive culture within the whole organisation with respect to Responsible Gaming and duty of care
  • Assist Management in designing an effective responsible gaming strategy and related policy
  • Identify risks in relation to the basic requirements of the Responsible Gaming regulations and recommend internal controls to mitigate them

More information about these courses can be obtained by contacting the following:

LEAD Training Services.
2nd floor, Tower Business Centre, Tower Street, Swatar BKR 4013, Malta

Phone: +356 2546 6088
Email: info@leadtraining.com.mt
Web: www.leadtraining.com.mt

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